In software engineering, the Singleton pattern is a software design pattern that restricts the instantiation of a type to one object. This is useful when exactly one object is needed to coordinate actions across the system. In this article, we will discuss how to implement the Singleton pattern in Golang with an example code.
Singleton Pattern in Golang
The Singleton pattern is implemented in Golang using a struct type and a private package-level variable that holds the only instance of the struct. The struct's constructor function is exported and is used to return the instance of the struct. Here is an example implementation of the Singleton pattern in Golang:
package singleton
type Singleton struct {
name string
}
var instance *Singleton
func GetInstance() *Singleton {
if instance == nil {
instance = &Singleton{name: "Golang Singleton"}
}
return instance
}
func (s *Singleton) GetName() string {
return s.name
}
In the above implementation, we have defined a struct type Singleton
with a single field name
. We have also declared a private package-level variable named instance
of type *Singleton
. The GetInstance()
function returns the instance of the Singleton
struct. If the instance
is nil
, it creates a new instance of the Singleton
struct and assigns it to the instance
variable.
Finally, we have a method GetName()
that returns the name of the Singleton
struct.
Example Usage
Let's see how we can use the Singleton
struct in our code.
In the above code, we have imported the Singleton
package and created two instances s1
and s2
of the Singleton
struct using the GetInstance()
function. We then printed the name of both instances using the GetName()
method. Finally, we checked if s1
and s2
are the same instances using the ==
operator.
package main
import "singleton"
func main() {
s1 := singleton.GetInstance()
s2 := singleton.GetInstance()
println("s1.GetName()", s1.GetName())
println("s2.GetName()", s2.GetName())
println("s1 == s2", s1 == s2)
}
Thread-safe singleton
To create a thread-safe variant of the Singleton pattern in Golang, we can use the sync.Once
package. We modify the instance
variable to be of type sync.Once
, and then use its Do()
method to create a new instance of the Singleton
struct only once. Here is an example implementation:
package singleton
import "sync"
type Singleton struct {
name string
}
var (
instance *Singleton
once sync.Once
)
func GetInstance() *Singleton {
once.Do(func() {
instance = &Singleton{name: "Safe Golang Singleton"}
})
return instance
}
func (s *Singleton) GetName() string {
return s.name
}
In this implementation, we have declared a sync.Once
variable named once
. The GetInstance()
function uses the once
variable's Do()
method to create a new instance of the Singleton
struct only once. The GetName()
method remains the same as before.
With this implementation, we ensure that only one instance of the Singleton
struct is created, and that the creation is thread-safe.
You can use this implementation in the same way as before.
Conclusion
The Singleton pattern is a useful design pattern that restricts the instantiation of a type to one object. In this article, we have discussed how to implement the Singleton pattern in Golang with an example code. I hope this article helps you understand the Singleton pattern in Golang. Happy coding!