Table of contents
Introduction
The Interpreter pattern is a behavioral pattern from the Gang of Four (GoF) design patterns that provides a way to evaluate and interpret a language grammar or expression. The pattern defines a language and its grammar, and then provides an interpreter that can interpret the language and execute the grammar. The Interpreter pattern is useful for implementing domain-specific languages and for parsing and interpreting user input.
Example
In Golang, the interpreter pattern can be implemented easily using the combination of interfaces, structs, and functions. Here is a more practical example of how to implement the Interpreter pattern in Golang.
Suppose we have an e-commerce website and we want to provide users with a way to filter products based on certain criteria such as price range, brand, color, etc. We can define a domain-specific language (DSL) to represent these filters and use the Interpreter pattern to parse and execute the DSL.
Let's define our DSL:
price
represents the price filterbrand
represents the brand filtercolor
represents the color filter
Each filter has a specific syntax:
price:range(min,max)
wheremin
andmax
are integers representing the minimum and maximum prices respectivelybrand:brand_name
wherebrand_name
is a string representing the name of the brandcolor:color_name
wherecolor_name
is a string representing the name of the color
We can define our Interpreter interface and implement it for each filter type:
type Interpreter interface {
Interpret(context *Context) []Product
}
type PriceFilter struct {
min int
max int
}
func (pf *PriceFilter) Interpret(context *Context) []Product {
products := context.Products
filtered := []Product{}
for _, p := range products {
if p.Price >= pf.min && p.Price <= pf.max {
filtered = append(filtered, p)
}
}
return filtered
}
type BrandFilter struct {
brand string
}
func (bf *BrandFilter) Interpret(context *Context) []Product {
products := context.Products
filtered := []Product{}
for _, p := range products {
if p.Brand == bf.brand {
filtered = append(filtered, p)
}
}
return filtered
}
type ColorFilter struct {
color string
}
func (cf *ColorFilter) Interpret(context *Context) []Product {
products := context.Products
filtered := []Product{}
for _, p := range products {
if p.Color == cf.color {
filtered = append(filtered, p)
}
}
return filtered
}
Next, we define a Context
struct that contains the list of products and a Parser
struct that can parse the DSL and build the filter tree:
type Product struct {
Name string
Price int
Brand string
Color string
}
type Context struct {
Products []Product
}
type Parser struct {
stack []Interpreter
}
func (p *Parser) Parse(expression string) {
tokens := strings.Split(expression, " ")
for _, token := range tokens {
parts := strings.Split(token, ":")
switch parts[0] {
case "price":
args := strings.Trim(parts[1], "range()")
prices := strings.Split(args, ",")
min, _ := strconv.Atoi(prices[0])
max, _ := strconv.Atoi(prices[1])
filter := &PriceFilter{min: min, max: max}
p.stack = append(p.stack, filter)
case "brand":
brand := parts[1]
filter := &BrandFilter{brand: brand}
p.stack = append(p.stack, filter)
case "color":
color := parts[1]
filter := &ColorFilter{color: color}
p.stack = append(p.stack, filter)
}
}
}
func (p *Parser) Result(context *Context) []Product {
for _, i := range p.stack {
context.Products = i.Interpret(context)
}
return context.Products
}
Finally, we can use the Parser
to filter our list of products:
func main() {
products := []Product{
{Name: "Product 1", Price: 100, Brand: "Brand 1", Color: "Red"},
{Name: "Product 2", Price: 50, Brand: "Brand 2", Color: "Blue"},
{Name: "Product 3", Price: 200, Brand: "Brand 1", Color: "Green"},
}
context := &Context{Products: products}
parser := &Parser{}
parser.Parse("price:range(50,150) brand:Brand 1 color:Green")
filtered := parser.Result(context)
fmt.Println(filtered)
}
In this example, we define a DSL to filter products based on price range, brand, and color. We use the Interpreter pattern to parse and execute the DSL, resulting in a list of filtered products.
Conclusion
In conclusion, the Interpreter pattern is a powerful pattern that provides a way to evaluate and interpret a language grammar or expression. In Golang, it can be easily implemented using the combination of interfaces, structs, and functions. It can be used to implement domain-specific languages, parse and interpret user input, and filter data. By using the Interpreter pattern, we can create more powerful and expressive applications that can understand and execute complex user input and commands.
References
- “Design Patterns: Elements of Reusable Object-Oriented Software” by Erich Gamma, John Vlissides, Ralph Johnson, and Richard Helm