Table of contents
In software engineering, the Facade Pattern is a structural pattern that provides a simplified interface to a larger body of code. It's used to make a complex system more accessible, easier to use, and more understandable for end-users. The Facade Pattern is part of the "Gang of Four" design patterns that describe the best practices for object-oriented software development.
How the Facade Pattern Works
The Facade Pattern provides a unified interface to a set of interfaces in a subsystem. It defines a higher-level interface that makes the subsystem easier to use. The subsystem can be a complex set of classes or a library that performs a specific task. The Facade Pattern is used to hide the complexities of the subsystem and provide a simplified interface to the end-user.
Code Example
Here's an example of how the Facade Pattern can be used in Golang:
package main
import (
"fmt"
)
type CPU struct{}
func (*CPU) Freeze() {
fmt.Println("CPU Freeze")
}
func (*CPU) Jump(position int) {
fmt.Printf("CPU Jump to %d\n", position)
}
func (*CPU) Execute() {
fmt.Println("CPU Execute")
}
type Memory struct{}
func (*Memory) Load(position int, data string) {
fmt.Printf("Memory Load data '%s' to position %d\n", data, position)
}
type HardDrive struct{}
func (*HardDrive) Read(position int, size int) string {
data := fmt.Sprintf("HardDrive Read data from position %d with size %d", position, size)
fmt.Println(data)
return data
}
type ComputerFacade struct {
cpu *CPU
memory *Memory
hardDrive *HardDrive
}
func NewComputerFacade() *ComputerFacade {
return &ComputerFacade{
cpu: &CPU{},
memory: &Memory{},
hardDrive: &HardDrive{},
}
}
func (c *ComputerFacade) Start() {
c.cpu.Freeze()
c.memory.Load(0, "boot_loader")
c.cpu.Jump(0)
c.cpu.Execute()
}
func main() {
computer := NewComputerFacade()
computer.Start()
}
In the example above, we have a ComputerFacade
that provides a simplified interface to a set of subsystems such as CPU
, Memory
, and HardDrive
. The Start
method of the ComputerFacade
performs a series of actions that are required to start a computer. The end-user only needs to call the Start
method to start the computer, and the ComputerFacade
takes care of the complexities of the subsystems.
Conclusion
The Facade Pattern is a useful pattern for simplifying complex systems and making them more accessible to end-users. It provides a unified interface to a set of interfaces in a subsystem, making it easier to use and understand. In Golang, the Facade Pattern can be used to simplify the interaction with complex libraries or sets of classes.
References
- “Design Patterns: Elements of Reusable Object-Oriented Software” by Erich Gamma, John Vlissides, Ralph Johnson, and Richard Helm